Catching Basics

TL;DR: Right-click a wild Pokémon with a Poké Ball to start a battle. Lower its HP, ideally inflict a status, then throw a ball. Sleep/Freeze are best (×2 modifier), paralysis/burn/poison are ×1.5. False Swipe + Sleep Powder is the classic combo.

Catching on Cobblemon works much the same as the games. Throw a Poké Ball at a wild Pokémon, hope the shake holds, and add it to your team. The variables that move the catch rate are mostly the same too.

Starting a battle

Wild Pokémon spawn naturally in their preferred biomes. To battle one:

  1. Walk up to a wild Pokémon
  2. Right-click with a Poké Ball in hand to throw it at the encounter
  3. The battle starts with the wild Pokémon visible

You can also send out your own Pokémon first by right-clicking with one of your Poké Balls (a captured Pokémon's ball, not an empty one) and then engaging the wild encounter.

Ball types and when to use them

BallBest at
Poké BallAnything early game. Default.
Great Ball1.5× catch rate. The everyday step up.
Ultra Ball2× catch rate. Use on rares + low-HP catches.
Net Ball3.5× on Bug and Water types.
Dive Ball3.5× when fishing or in water.
Quick Ball5× on the first turn of battle.
Timer BallMultiplier scales with turns spent (max 4×).
Dusk Ball3× at night or in caves.
Park BallThe PBG signature. Same effective rate as Ultra Ball, themed for the server.
The classic move-set for catching: lead with a Pokémon that knows False Swipe (always leaves 1 HP) and a status move like Sleep Powder or Thunder Wave. HP-low + status-induced = much higher capture chance.

What changes the catch rate

  • HP percentage — lower is better. False Swipe to 1 HP is the staple.
  • Status condition — sleep and freeze double the modifier; paralysis, burn, and poison are 1.5×.
  • Ball type — see above.
  • Species base catch rate — legendaries are intentionally hard. Plan ahead.

Catch combos

Catching the same species many times in a row builds up a Catch Combo, which improves shiny odds and IV roll quality the longer the streak.

What to do next

Picking your starter is Step 1 of Your First 30 Minutes → — your starter is your first catch and counts toward Dex Rewards.