Dungeons are PvE challenges where you fight your way through rooms of hostile Pokemon, survive with limited lives, and take on a boss for loot. There are 6 themed dungeons across 3 difficulty tiers — playable solo or with a team.

Getting Started

Head to /warp dungeon and speak to the Dungeon Guide NPC for a full walkthrough. You can also open the dungeon menu directly with /dungeon or /dung.

Commands

CommandDescription
/dungeon or /dungOpen the dungeon menu
/dungeon team createCreate a team
/dungeon team invite <player>Invite a player to your team
/dungeon team leaveLeave your current team
/dungeon exit confirmLeave a dungeon (forfeits progress and loot)

The Dungeons

DungeonDifficultyTypesLevelsLivesMax PlayersCooldownGoal
Frozen CavernEasyIce / Water30–505315 minDefeat 30 Pokemon
Overgrown RuinsEasyGrass / Bug30–505315 minDefeat the Boss
Volcanic DepthsMediumFire / Rock45–603430 minDefeat the Boss
Sunken TempleMediumWater / Psychic45–603430 minDefeat 50 Pokemon
Shadow CryptHardDark / Ghost80–100251 hourDefeat the Boss
Crystal SanctumHardDragon / Steel80–100251 hourDefeat the Boss

How Dungeons Work

  • Dungeons are made up of multiple rooms, each with themed Pokemon spawning throughout
  • All dungeon Pokemon are aggressive, uncatchable, and deal increased damage compared to normal encounters
  • Use your Pokewand to direct your Pokemon at enemy mobs and Pokemon in the dungeon
  • You have a limited number of lives — if all your Pokemon faint, you lose a life. Run out of lives and the dungeon is over
  • Each dungeon has a time limit — if you don't complete the objective in time, you fail
  • You can run dungeons solo or with a team — left-click a dungeon in the menu to go solo, or right-click to enter with your team
  • After completing a dungeon, there's a cooldown before you can re-enter (15 min, 30 min, or 1 hour depending on tier)

Boss Encounters

Each dungeon has a boss room with a powerful Pokemon. Bosses are higher level than the regular dungeon Pokemon and deal 2x damage. The boss is randomly selected from a pool each run:

DungeonBoss PoolBoss Level
Frozen CavernWalrein, Lapras, Cloyster55
Overgrown RuinsBreloom, Scolipede, Trevenant50
Volcanic DepthsMagmortar, Camerupt, Volcarona60
Sunken TempleSlowking, Jellicent, Reuniclus60
Shadow CryptGengar, Dusknoir, Spiritomb100
Crystal SanctumGarchomp, Metagross, Hydreigon100

Rewards

Loot scales with difficulty — harder dungeons give better and more rewards. You'll receive a random selection of items from the dungeon's loot pool upon completion, ranging from basic supplies in Easy dungeons to competitive items and rare materials in Hard dungeons.

Tips

Bring Pokemon with type advantages against the dungeon's theme — it makes a huge difference. Use your Pokewand to direct your Pokemon at targets, and don't be afraid to team up for the harder tiers. These dungeons are genuinely challenging and require real strategy and teamwork to clear.
Dungeons are currently in early beta. There will be bugs and rough edges — rewards and mechanics are being actively tweaked based on player feedback. Please report any issues you run into!