Dungeons are PvE challenges where you fight your way through rooms of hostile Pokemon, survive with limited lives, and take on a boss for loot. There are 6 themed dungeons across 3 difficulty tiers — playable solo or with a team.
Getting Started
Head to /warp dungeon and speak to the Dungeon Guide NPC for a full walkthrough. You can also open the dungeon menu directly with /dungeon or /dung.
Commands
| Command | Description |
|---|---|
/dungeon or /dung | Open the dungeon menu |
/dungeon team create | Create a team |
/dungeon team invite <player> | Invite a player to your team |
/dungeon team leave | Leave your current team |
/dungeon exit confirm | Leave a dungeon (forfeits progress and loot) |
The Dungeons
| Dungeon | Difficulty | Types | Levels | Lives | Max Players | Cooldown | Goal |
|---|---|---|---|---|---|---|---|
| Frozen Cavern | Easy | Ice / Water | 30–50 | 5 | 3 | 15 min | Defeat 30 Pokemon |
| Overgrown Ruins | Easy | Grass / Bug | 30–50 | 5 | 3 | 15 min | Defeat the Boss |
| Volcanic Depths | Medium | Fire / Rock | 45–60 | 3 | 4 | 30 min | Defeat the Boss |
| Sunken Temple | Medium | Water / Psychic | 45–60 | 3 | 4 | 30 min | Defeat 50 Pokemon |
| Shadow Crypt | Hard | Dark / Ghost | 80–100 | 2 | 5 | 1 hour | Defeat the Boss |
| Crystal Sanctum | Hard | Dragon / Steel | 80–100 | 2 | 5 | 1 hour | Defeat the Boss |
How Dungeons Work
- Dungeons are made up of multiple rooms, each with themed Pokemon spawning throughout
- All dungeon Pokemon are aggressive, uncatchable, and deal increased damage compared to normal encounters
- Use your Pokewand to direct your Pokemon at enemy mobs and Pokemon in the dungeon
- You have a limited number of lives — if all your Pokemon faint, you lose a life. Run out of lives and the dungeon is over
- Each dungeon has a time limit — if you don't complete the objective in time, you fail
- You can run dungeons solo or with a team — left-click a dungeon in the menu to go solo, or right-click to enter with your team
- After completing a dungeon, there's a cooldown before you can re-enter (15 min, 30 min, or 1 hour depending on tier)
Boss Encounters
Each dungeon has a boss room with a powerful Pokemon. Bosses are higher level than the regular dungeon Pokemon and deal 2x damage. The boss is randomly selected from a pool each run:
| Dungeon | Boss Pool | Boss Level |
|---|---|---|
| Frozen Cavern | Walrein, Lapras, Cloyster | 55 |
| Overgrown Ruins | Breloom, Scolipede, Trevenant | 50 |
| Volcanic Depths | Magmortar, Camerupt, Volcarona | 60 |
| Sunken Temple | Slowking, Jellicent, Reuniclus | 60 |
| Shadow Crypt | Gengar, Dusknoir, Spiritomb | 100 |
| Crystal Sanctum | Garchomp, Metagross, Hydreigon | 100 |
Rewards
Loot scales with difficulty — harder dungeons give better and more rewards. You'll receive a random selection of items from the dungeon's loot pool upon completion, ranging from basic supplies in Easy dungeons to competitive items and rare materials in Hard dungeons.